In this video I discuss the Time.timeScale public variable that is provided as part of Unity3D. This magic little variable can be utilised to simulate slow motion and fast forward within your game! Check out the video tutorial below.
Don’t forget my side note regarding Time.fixedDeltaTime, and ensuring your store this value and restore it once you have finished the “time effect” to ensure you restore the game play back to normal!
I hope that you find this Unity Tip useful! Any questions, please leave in the comments below, on YouTube or via contacting me on Twitter and I’ll endeavor to assist!