Recreating Islanders : ScreenPointToRay and Raycasting in Unity : Part 1

This is a re-release of a video from my old channel, A Digital Mind. Part of a series of Unity tutorials. In this tutorial we work through the basics of how to determine where your mouse position on the screen translates to a games 3D world space. It does assume some basic Unity background but even beginners shouldn’t struggle too much.

The tutorial covers features of Unity 3D such as the following:

  • Raycast
  • Input
  • Raycasthit
  • ScreenPointToRay
  • Tranform.Position
  • LayerMask
  • GameObject

I hope that you find this exploration of Islanders mechanics helpful! Any questions, please leave in the comments below, on YouTube or via contacting me on Twitter and I’ll endeavor to assist!