Universal Render Pipeline in Unity : Details and Setup

This is the first video in a series about the Unity Universal Render Pipeline ( URP ), a rendering pipeline within Unity that utilises the Scriptable Render Pipeline ( SRP ) features.

In this video, the detail of what the new rendering pipelines are within Unity is discussed and how to convert an existing project to use the new Universal Render Pipeline available within Unity 2019.3.

In follow up videos in this series, using the Post Processing stack within URP, creating quality Glow effects using URP and Shader Graph and finally, controlling aspects of these features via script will also be covered!

In the video I highlight that some useful URP links will be provided, which are below:

  • Unity Documentation – https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/index.html
  • Excellent video by Brackeys covering when to use different rendering pipelines – https://youtu.be/5MuA92xUJCA

I hope that you find this exploration of Islanders mechanics helpful! Any questions, please leave in the comments below, on YouTube or via contacting me on Twitter and I’ll endeavor to assist!