This is the second video in a series about the Unity Universal Render Pipeline ( URP ), a rendering pipeline within Unity that utilises the Scriptable Render Pipeline ( SRP ) features.
In this video, we look at setting up the Post Processing features of Unity 2019.3 using the Universal Render Pipeline. In follow up videos in this series we will be creating quality Glow effects using URP and Shader Graph and finally, controlling aspects of these features via script will also be covered!
Can you spot the glitch and do you spot my fluffy friend? Comment if you do!
I hope that you find this exploration of Islanders mechanics helpful! Any questions, please leave in the comments below, on YouTube or via contacting me on Twitter and I’ll endeavor to assist!